#Development post: Precise and IEEE Strictness in HLSL – Last week on HLSL there was relatively little activity, given the Memorial Day weekend and the awesome weather we had in Seattle. However, there were a few changes related to precise that I thought were worth commenting on. First, ‘precise’ doesn’t do anything to the numerical precision of any one operation. Instead, it indicates that shader computations should behave as spelled by the program, without any optimiz… http://ow.ly/pzzS50bPRwn
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