#Development post: Custom Memory Allocat

Posted: 2017/07/08 in Uncategorized

#Development post: Custom Memory Allocation in dxcompiler – This post describes the implementation of the custom memory allocator in dxcompiler. At some point, the information here will likely make it into the repo itself along with other design notes. Motivation The DirectX Shader Compiler is mostly meant for offline usage, that is, compiling during the build process and not while the game or application is running (I’m going to use ‘game’ for the rest of this post bec… http://ow.ly/tB4O50cFCgQ

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s